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Version 1.0.6 introduces two new features, Power Ups and Mini-games. In both Creative and Mini-game modes, Power Ups allow the player to do fun and unique things in the world that they can't normally do (e.g., turn any block into TNT). Power Ups have their own unique circuits and require hardware components to build (e.g., buttons, switches, LEDs and etc). Mini-games are a new game mode where the player is dropped into a world next to a crafting table. Right-clicking the crafting table with the wrench will teleport the player into piping mode, where first the game's power-up (e.g., TNT power up) is made prior to starting the mini-game. The player must use the Power Up to complete the game's challenges and accumulate points. Right-clicking the crafting table again will reset the mini-game after it is played.
Breadboard Bluffs: New level presenting the inner workings of breadboards.
Auto-bridge: Draws a diamond bridge underneath you as you walk. Requires a switch, an LED, and four wires. Flying: Toggle flying on/off. Requires a button and two wires. Musical Blocks: Gives every block type in the world a unique musical tone. Blocks are 'played' by right-clicking with the wrench. Requires a buzzer and two wires. Torch: Auto-spawns a torch near you every ~5 seconds. Useful when tunneling. Requires an LED and two wires. TNT: Ability to turn any block into active TNT. Requires a switch and two wires.
Ring Race: Introduces the Flying power up. Use the flying power up to fly through as many rings as possible within the time limit! Requires a button and two wires. Chest Quest: Using a bigger treasure detector, find as many chests as possible within the time limit! Requires three LEDs and six wires. Explosive Escape: Introduces the TNT power up. Sand worms are trying to escape to the surface! Stop them by using your TNT power up to destroy their sand pillars! Requires a switch and two wires. Snake Trap: Introduces auto-bridge power up. A snake is loose in the Colosseum! Trap him using your auto-bridge ability! Requires a switch, an LED, and four wires. Dark Maze: Introduces the torch power up. Navigate a dark maze and reach the goal as quickly as possible! Requires an LED and two wires.